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Gamefaqs dengeki bunko fighting climax
Gamefaqs dengeki bunko fighting climax










  1. #Gamefaqs dengeki bunko fighting climax full
  2. #Gamefaqs dengeki bunko fighting climax plus
  3. #Gamefaqs dengeki bunko fighting climax series

#Gamefaqs dengeki bunko fighting climax full

You’ll have to cautiously monitor your distances if you don’t want to become full of openings. Let’s stress that unlike the 3D fighters I know, here you can’t perform combos unless you actually hit your opponent, so no approaching while being covered.

gamefaqs dengeki bunko fighting climax

Further in this logic, this almost unbreakable guard discourages risk-taking and tends to turn online battles in defensive/long range confrontations which is hardly fun. Good luck with that… Consequently, it is often more beneficial to use the extra square hit which is a lot more practical. The only way to have them hit is to imbricate them in a longer combo. The range is short most of the time and normal guard blocks them. Here’s the problem : the latter are next to impossible to execute successfully in a serious match. The above mentioned gauge is used either to give an additional blow to the square button combo (consumes one bar), or unleash extra powerful techniques known as Climax Arts (two bars). They’re pretty uneven : Selveria fires a whole magazine of her personal rifle, while Shana’s is an all-cancel that refills a bit of her Climax gauge. Kirifuda is a special move a bit more powerful than the others or a boost that gives you some advantages. Effects and range being quite different from one another, there’s already some training to do in order to find the one that fits your way of playing and calculate timing in battle. The support character attack or defends depending on whether you press X ou X+direction. Adding to traditional combos and moves, FC has 3 original elements : a support character, a kirifuda and a Climax gauge. It’s really a shame because the controls are quite fine even on PSVita, on which the stick allows you to perform half/quarter circles with ease. The annoying thing is that it makes it difficult for people not used to 2D fighters to enter the fray online : FC’s gameplay tuning is made for experts. You just have to spend some time online to ascertain that : skilled players build impressive combos, proof of a vast amount of time spend in training combining moves with one another. Far from that, it’s actually a vastly technical game. Each character’s movelist being ten lines or so, you could believe that FC lacks depth. Music is way above your average fighting game, with a beautiful theme song and quite great and entertaining composition. It kinda gives a fresh look to the characters and the animation are rather cute/fun despite no lip sync. The 2D models during talk parts are the ones from the novels and not from the anime. Graphically speaking, the 2D sprites on PSVita have a lovely feel in them, but animations look a bit jerky. Selveria being an unlockable playable character also is a huge plus, and she’s an extremely effective character and fun to play on the top of that. Kirito is especially cool : everything in its lines, attitude, moves and of course its amazing Double Edge Sword remind us of what’s amazing in Sword Art Online. Should it be Taiga’s extravagant behavior, Miyuki’s Magic or Tomoka’s shoots, FC spares no effort and goes as wild as needed to delight the fans.

#Gamefaqs dengeki bunko fighting climax series

The whole game is nevertheless extremely well dubbed and transcribes the atmosphere of the Dengeki series in an astonishingly wonderful way.

gamefaqs dengeki bunko fighting climax

I did expect a lot more substantial content. In other terms, in FC, you must save the Dreamcast! On the other hand, the story mode exclusive to the console version turned out to be no more than a series of mini dialogs. For example, the girl designed by Kei representing Sega’s last console asks you to save the dreams. In fact, the little narrative behind it, however simplistic, proved intriguing enough and features surprising metaphors. Arcade feels a bit repetitive, but the point of an arcade mode has never been to tell a story.

gamefaqs dengeki bunko fighting climax

In terms of game modes, you have the usual suspects : Arcade, Story, Training, Survival, Time-attack and Versus await you.

#Gamefaqs dengeki bunko fighting climax plus

Characters well-known in the West as Asuna and Kirito from Sword Art Online come alongside less renowned ones like the basket-ball star schoolgirl Tomoka from Ro-Kyu-Bu, plus some guests like Akira and Pai from Virtua Fighter (who have a tendancy to gatecrash every fighting game since they don’t have their own anymore). You’ll have the great pleasure to play as the most famous heroes/heroines from a dozen of series. You’ll have the great pleasure to play as While the game design of this 2D fighting game is fairly classic, its playable characters aren’t. While the game design of this 2D fighting game is fairly classic, its playable characters aren’t.












Gamefaqs dengeki bunko fighting climax